

Sculpted in ZBrush, Textured in Substance Painter, 2021. Based on a concept by Elodie Mondoloni
Sculpted in ZBrush, Textured in Substance Painter, 2021. Based on a concept by Elodie Mondoloni
Sculpted in ZBrush, Textured in Substance Painter, 2021. Based on a concept by Elodie Mondoloni

Modeled and textured in Maya 2020, rendered using V-Ray
Concept art from "Bee and Puppycat," created by Hans Tseng
Modeled and textured in Maya 2020, rendered using V-Ray


Modeled and textured in Maya 2020, rendered using V-Ray
Photo taken from marthastewart.com
Modeled and textured in Maya 2020, rendered using V-Ray







Sculpted in ZBrush, 2021. Based on "Disco Elysium"
Modeled in Maya, textured in Substance Designer and Painter, Rendered in Unreal Engine 5, 2022. Based on a concept by Pavel Elagin.
Responsible for lighting and texturing. Textured in Maya 2020. March 2021
Sculpted in Zbrush, February 2020. Based on The Game Kitchen's "Blasphemous"
Modeled and textured in Zbrush, December 2020. Based on Jabroni Mike's "Venetian Mask" character.
Responsible for lighting and texturing. Built in Maya 2020, textured in Substance Painter and rendered in Arnold. June 2021
Sculpted in Zbrush, December 2019. Based on Alan Resnick's "May I Please Enter?"
Sculpted in Zbrush, December 2019


