


Sculpted in ZBrush, Textured in Substance Painter, 2021. Based on a concept by Elodie Mondoloni

Sculpted in ZBrush, Textured in Substance Painter, 2021. Based on a concept by Elodie Mondoloni

Sculpted in ZBrush, Textured in Substance Painter, 2021. Based on a concept by Elodie Mondoloni


Modeled and textured in Maya 2020, rendered using V-Ray

Concept art from "Bee and Puppycat," created by Hans Tseng


Modeled and textured in Maya 2020, rendered using V-Ray



Modeled and textured in Maya 2020, rendered using V-Ray

Photo taken from marthastewart.com


Modeled and textured in Maya 2020, rendered using V-Ray








Sculpted in ZBrush, 2021. Based on "Disco Elysium"

Modeled in Maya, textured in Substance Designer and Painter, Rendered in Unreal Engine 5, 2022. Based on a concept by Pavel Elagin.

Responsible for lighting and texturing. Textured in Maya 2020. March 2021

Sculpted in Zbrush, February 2020. Based on The Game Kitchen's "Blasphemous"

Modeled and textured in Zbrush, December 2020. Based on Jabroni Mike's "Venetian Mask" character.

Responsible for lighting and texturing. Built in Maya 2020, textured in Substance Painter and rendered in Arnold. June 2021

Sculpted in Zbrush, December 2019. Based on Alan Resnick's "May I Please Enter?"

Sculpted in Zbrush, December 2019


