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"Pumpkin Patch"

Environment for Games Project

Based on a concept by Sylvain Sarrailh.

I modeled the assets in Maya. I textured them using both Substance Painter and Designer. The terrain was made inside of Unreal Engine, and the foliage was scattered using the tools in Unreal. The scene was assembled and lit in Unreal Engine.

Additional foliage by MegaScans.

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